Good or Evil Games
One of the halmarks of a role-playing game is choice.
Whether it’s an easy decision of either adopting the orphaned baby rather than eating it or the much harder deliberation over roasting versus frying the li’l tyke, your choice defines the character you play. This adds depth and makes the game into a story more than a point-earning exercise of digit dexterity or puzzle solving.
Having recently played the classic Knights of the Old Republic PC RPGs, where the fun of finishing as a hero is going back through it as an asshole, I find there are good and bad ways of gauging morality and when to brighten the halo or sharpen the horns.
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