Games, Rules, Design and Dating?
WAIT!!!
Before you tabletop d20 role-playing game non-fans conclude: “Ah, another uber nerdy D&D treatise that even I‘m too cool for,” then leave this article like you would an undesired plate of free Brussels sprouts (another rare taste craving), let me explain the importance of this hobby - and apologize for not reaching out to you whom don’t role play sooner. I should have revealed this Truth long ago.
Games are exercises in strategy creation to serve esoteric goals, getting the most players across home plate or owning the most property and board assets in Monopoly. The rules of the game are the parameters under which these methods of success must obey, no knocking out the umpire and having the bench merely cross home in a single file line nor snatching all the cards and plastic houses/hotels from the box top when know one is looking - you cheating bastard.
Role playing games (RPGs) are aimed at the mysterious objective “fun” by means of collaborative story creation, often tales emulating the action movie genre, with rules that set how certain events in the narrative can happen. The rules represent conventions of the genre that permit what a story can do. Your elf wizard can fly, if they know and cast the right spell based on their class (um, think job description) and level in that class (abstraction to represent their expertise in their job field). They are meant to convey a certain versimilatude or realism to the stories created, although you don’t risk being a raped by a dragon to move up - this is just a game, the professional world holds far worse violations.
So RPGs sit between the make believe games of children as a sort of improvisational theatre mediated by limited options like poker card combinations or allowed maneuvers on a basketball court. I’ve described it to non-gamers as being like chess where every piece has a background and ever move forms a movie scene, mostly eliciting polite changes in topic at best and accusations of Satan worship at worst - either way the odds of a second date take a sizable penalty under the rules of social life.
When rolling a d20 (twenty sided dice) to decide your chances of date two the average roll is 10, 1 is horrible “I’ve gotta go; please don’t ever call me” and 20 is superb “Let‘s take this to my place“, such a statement subtracts 8 to10 from your roll making the average response “You‘re not really my type; does eHarmony give refunds?“
It’s called “game” for a reason.
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